Completing missions, the protagonist has access to not only noisy and powerful weapons, such as the ion cannon beacon, but also a pistol with a silencer for silent murder.
There are 20 types of guns in Command and Conquer: Renegade, 16 of which are available in single player. Ammunition includes shotguns, assault rifles, a chemical melter, tiberium rifles and a machine gun, and many others.
Light and heavy vehicles are available, allowing you to quickly move across locations and inflict increased damage on enemies. The gameplay is presented in three modes: campaign, practice and multiplayer.
The storyline includes 12 missions. All tasks contain a main goal and several side ones. The game did have a multiplayer component, but it was not for me. This is called, Command and Conquer Mode and the idea is that you have one team playing as the good guys the GDI and the other as the bad guys the Nod.
You have to protect your own base, destroy the enemy one, or have the most points at the end of the battle. You can spawn vehicles, get upgrades, and so on. It is like they tried to make a multiplayer shooter and sprinkle elements of the Command and Conquer series over it, but for me, it did not click at all and I could not get into it.
It would be so easy to overlook this as a mistake in the franchise. I feel that is a bit harsh as there is a lot of fun to be had with Command and Conquer Renegade. Sure, it is very rough around the edges in comparison to what we have today. However, being able to play a standard shooter in this universe was something that I thought was really cool.
I do not think the game took off as spinoff games have not been something, they have been keen to do. Tweet Share Share Share Share. Robinhood Java. About TheLoo Number of Entries : No comments:. Subscribe to: Post Comments Atom. Game Wallpapers. Occasionally a soldier may turn tail and run back around the corner, but not for any determinable reason other than they might have left the iron on. This was on the medium difficulty setting, but even on the harder of the three settings there seems to be no discernible difference to how the enemy reacts to your presence.
But rather than be disappointed by the very crude intelligence exhibited by the enemy, it was in a sense just how it should be. Even Tiberian Sun and Red Alert 2 were both rather basic in terms of Al; the computer's only real advantage in battle being its obvious dexterity when it came to giving orders.
The overly angular terrain in particular stands out as a sore point, as does the fact that Westwood has yet to grasp the concept that human beings need to move their feet in order to turn on the spot. On the plus side, there is always plenty going on and even our rapidly ageing Pentium s managed to keep up with the pace.
In terms of the weapons and vehicles, like the rest of the game in fact, you could easily point out that there are better examples of each in a variety of other games.
All the weapons are flimsy and unconvincing and one or two next to useless the grenade launcher being a perfect example. Fair enough, but neither is a rocket launcher particularly effective against a human. Very odd that. Considering how tight pretty much all the levels are, the vehicles have been worked into the game very well. Most important of all is how important the vehicles are to the multiplayer game, specifically CSC mode. How it works is each side has a base, made up of a barracks, Tiberium processor, power plant and vehicle factory, plus the assorted faction-specific gubbins like defences and such.
The more popular way of winning is to score more points, which usually involves keeping the Tiberium flowing in, revenue from which you can use to buy vehicles, change to a better character and so on. Tribes 2 had them of course - ones that even flew, but they were little more than crude shapes effectively made out of Duplo bricks. Here the battle is on the ground, up close and personal. To that end Westwood has only been partially successful.
The Al is laughably basic, the graphics unsophisticated, the interface overly complicated and the characters cliched and wooden. Perhaps the best thing about the game, apart from the multiplayer mode, is that someone saw fit to include the playable demo of Medal Of Honor on the disc.
However, though it may drive many to buy what is an infinitely more accomplished game, fear most will be making an exchange before too long rather than parting with more cash. It was only last month we took a more detailed look at Renegade's online game, and since then it has received a rather significant update in the form of the 1.
In it, along with a few bug fixes and support for third-party mods, are two new maps, across which players can now take to the sky. Big deal? Well in some ways, yes.
Some of you may recall that originally aircraft were meant to be in the game, but they were removed 'for the sake of gameplay' a few months before release. Despite the panning the game has received since, it is with some thanks that Westwood has stuck by its fans and continued to update and upgrade what is an enjoyable multiplayer game - lesser developers might not have bothered.
There are in fact three aircraft to choose from: the NOD assault helicopter; the GDI Orca and the transport chopper, which is identical whichever side you fly for.
Like the ground vehicles they're pretty sluggish to control and although they use the same keys as all the other vehicles, strafing and altitude controls are somewhat inconvenient. Despite - or rather because of this - the aircraft are far from overpowering and compliment the fast-paced nature of Renegade's arcadestyle combat. However, the two maps aren't so special: the first a dusky urban figure-of-eight map, the second a rather basic desert scenario, though it won't be long before some quality maps appear, if they haven't already.
While it may be stretching it to say this patch turns Renegade into a must-have game, it certainly improves its already broad online appeal. While the single-player game is beyond help, the multiplayer game is gaining momentum. If Westwood can see its way to including real-time base-building we may finally have cause for celebration. But for now Westwood deserves no more than a pat on the back. Before you snort like a Frenchman and skip to the next review, there's something you should know.
Yes, the single-player game was a widely acknowledged cock-up, but thanks to the efforts of some die-hard modders, the multiplayer game is still enjoyed today. Now, I'm not suggesting you buy the game for this reason - if you haven't played it by now you've probably missed the boat.
But the people behind some of the best mods for the game are now working on a Ftenegade-inspired mod for Half-Life 2, with a full single-player campaign and multiplayer game called A Path Beyond and The Dead 6 respectively.
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