After being contacted through his computer by a mysterious red entity, the Avatar enters the moongate in his backyard and travels through the gate from Earth to Britannia. He finds himself in the town of Trinsic, where a gruesome double murder has taken place. In the process of uncovering the clues towards solving the murders, the Avatar first comes in contact with The Fellowship, a new philosophical organization founded by a druid named Batlin.
The Fellowship follow a new doctrine which conflicts with the Eight Virtues enshrined by Lord British , but make a great deal of how they have improved the lives of Britannia's citizens. After leaving Trinsic, the Avatar discovers that the magic users of the world are going crazy, and that the strange material blackrock is somehow connected to it.
By following the trail of two of The Fellowship's leaders, the Avatar uncovers the true origins and purpose of the group. After foiling the attempt of the Guardian to invade through the Black Gate, the Avatar finds himself trapped in Britannia and unable to return to Earth.
It strikes a darker tone than its predecessors, which becomes apparent when one of the first things the player encounters is a blood-soaked, grisly murder scene. Corruption -- in both political and spiritual forms -- is one of the game's major themes. Ultima VII features a sophisticated skill and inventory system that allows the player to develop the character in ways that match their playing style.
Along the way, the Avatar will meet new NPCs, and old friends from past games who they can invite into their party. While Ultima VII was not the first game in the series to feature mouse support, it was the first to feature a "point and click" user interface as its preferred form of input. Um Dinge wie die Preisgestaltung oder Updates zu diskutieren, benutze bitte unser Forum. Um technische Hilfe zu erhalten, wende dich bitte an unseren Kundendienst. Um die Rezensionen bei uns vorzeigbar und hilfreich zu halten, werden wir jede Rezension entfernen, die diesen Richtlinien oder unseren Nutzungsbedingungen widerspricht.
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Dein Profil. Through all the lands, from the helpful yet unflinchingly racist human citizens of Terfin, to villainous yet surprisingly compassionate denizens of Buccaneer's Den, Britannia is a land full of ulterior motives. And, all the while, The Guardian is there taunting you at every step, reminding you of the sad state of affairs throughout the land. However, the Ad-Lib and SoundBlaster compatible sound support adds yet another dimension to the entire process.
Sound effects are present for just about everything that can be manipulated. Doors creak, clocks tick and chime, pianos plink and birds chirp. Music is not played constantly as with previous Ultima games but now rather only cues in certain circumstances, lending that much more weight to the already heavy immersive atmosphere. Several of the game's songs are memorable enough to keep you humming them for days As the game's main story begins to wrap up, the path of devastation caused by the various plagues on Britannia is quite staggering but you find yourself finally nearing your ultimate goal.
Without giving away specifics, it is safe to say that the visuals and vocal track of the ending movie will resonate in your mind for an incredibly long time, if not forever.
After the long journey is finally over, the reward adequately fits the effort -- though everything is far from fixed. Towards the end of the game, you discover that Iolo's wife Gwenno has traveled to a land called the Serpent Isle in order to perform research. You get the distinct impression that is where you may be headed next.
Graphics: Ultima VI: The False Prophet's graphics pushed the VGA envelope to the extreme and this game follows suit, providing a living, breathing world, filled from top to bottom with lushly drawn characters, backgrounds and architecture. At times, character portraits border on lifelike depictions.
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